![]() Perhaps the smallest option you can use is to have MIDI files as music, which is, like tracker music, a format that specifies how instruments are played. There are many music trackers you can use to make tracker music, some free, and each has its own dedicated following owing to their diverse heritages. Do note that most of the tracks on Mod Archive are not freely derivable, including in your game, so you will need to seek permission or look elsewhere. The downside is obviously you are greatly limited to a fixed sample bank and you can't do much post-processing.įor examples, Mod Archive contains many outstanding tracks including those by skaven who notably provided tracker music for Unreal Tournament and Bejeweled. fully supports many tracker formats via libmodplug. A typical 4MB MP3 would be about 200kB if it were tracker music. Still, these files were much smaller than if the music were a single encoded-PCM file. For example, most consoles prior to the 5th generation had special music chips which contained the sample banks, so all music for the same console tended to sound similar.įor modern PCs however, you need to provide your own sample bank. ![]() Most such music was hardware-specific they'd use the hardware's built-in sample bank as instruments, so the "music file" was analogous to sheet music alone. Tracker musicĪs this answer mentions, for a period of time most music used tracker formats, which is a special file that contains a number of samples and the instructions on how to play those, at various times and pitches. With these tricks you can get down to ~2MB per track. IMO 1 minute is a good length, as it's long enough for the composer to have room for expression and for the player to not notice the repeating. Skyrim has longer tracks, but there are still plenty of 2-minute tracks. If you look at the OST for Oblivion for example, its tracks are only 2 minutes average. Compared to most popular music which tends to be 3-5 minutes per track, game music tracks are much shorter, partly because the player usually doesn't notice. Don't be afraid to go very low with the bitrate, say 60-96kbps, as modern formats/codecs hold up quite well. Most music is produced for listening alone, but since you're putting it in a game, quality is hard to notice. These have come a long way since those early MP3s encoded with crappy CBR encoders, achieving the same quality at a fraction of the bitrate (and hence file size).
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